William & Mary at Duke Week 4 College Football Matchup William & Mary at Duke Matchup - Week 4
Sat, Sep 26 2026 · Week 4 · 🏟 Wallace Wade Stadium Durham, NC · Turf · 40,000 cap
William & Mary✈ 151 miSame TZ
Preseason projection — This game has not yet been played and 2026 in-season data is not yet available. Edges are based on 2025 full-season performance. Confidence will increase once in-season games are logged.
📊 Punt & Rally Projection
William & Mary
30
Duke
38
P&R Line Duke -8
P&R Total O/U 67.5
Confidence 55 Early Season
Matchup Prediction
Toss-up — no clear edge
Neither metric shows a meaningful pre-game edge in this matchup.
Momentum Control
58.4%
Lean
Game Control
76%
Duke wins
Strong
🏠 Duke 2nd straight Home Game
William & Mary 2026 Schedule
William & Mary's 2026 Schedule
DateMatchupSpreadTotalResultO/UCover
— Bye Week —
Sat 9/26William & Mary at Duke+8
Duke 2026 Schedule
Duke's 2026 Schedule
DateMatchupSpreadTotalResultO/UCover
Sat 9/5Duke vs Tulane-4
Sat 9/12Duke at Illinois+7.5
Sat 9/19Duke vs Stanford-16
Sat 9/26Duke vs William & Mary-28.5
— Bye Week —
Sat 10/10Duke at Georgia Tech+2.5
Sat 10/17Duke vs North Carolina-11
Fri 10/23Duke at Virginia+3.5
Sat 10/31Duke vs Boston College-15
Fri 11/6Duke at NC State+3
Sat 11/14Duke at Miami+19.5
Sat 11/21Duke vs Clemson+1
Sat 11/28Duke at Wake Forest+2.5
Momentum Control (CSS)
Consecutive Scoring Sequences Who builds scoring momentum? William & Mary Edge
Avg sequences created per game
William & Mary
0.00
Duke #47
1.15
Avg sequences allowed per game (lower is better)
William & Mary
0.00
Duke #95
1.62
William & Mary +0.00
CSS Edge (season-to-date)
Teams with this edge win 58.4% of games historically
Based on 2025 full season · preseason estimate
Game Control (GC)
Win Probability Dominance Who controls games start to finish? Duke Edge
Avg GC score per game (offense)
William & Mary #138
3.0
Duke #40
46.5
Avg GC score allowed per game (lower is better)
William & Mary #139
93.5
Duke #60
36.1
Duke +43.4
GC Edge (season-to-date)
Teams with this edge win 76% of games historically
Based on 2025 full season · preseason estimate
About these metrics
Advanced Stats shows matchup-adjusted factor edges (offense vs opponent defense). Combination signals — when PPA, PPO, Success Rate, and Havoc all point the same direction — have historically predicted the SU winner in 95–97% of games and the ATS winner in 82–83% of games (2021–2025, FBS vs FBS, regular season).
Impact: Advanced Stats are the best performance based metric used to predict the outcome of games.

Momentum Control (CSS) measures consecutive scoring sequences — when a team scores, holds the opponent scoreless, then scores again. Teams entering a game with a CSS edge of +1.0 or more have won 71–78% of games historically (2021–2025, FBS vs FBS).
Impact: Momentum Control is a great measure for predicting game outcome but NOT an ATS advantage, data shows this is already considered when lines are set.

Game Control (GC) measures win probability dominance — how thoroughly a team controlled the game from start to finish. Teams with a GC edge of +12 or more have won 67–76% of games historically. When both metrics agree, combined confidence is higher. When they split, treat as a lean at best.
Impact: Game Control is another great measure for predicting game outcome but NOT an ATS advantage, data shows this is already considered when lines are set.

Power Ratings are a custom-built composite of a Teams Talent, Experience & Production, Coaching & Performance Metrics. These are updated constantly with roster changes, performance once the games start for the 2026 season, injuries the team is dealing with and scheduling situations.
Impact: There are a wide range of power ratings available, we think ours is the best, you can decide for yourself