Towson at Navy Week 1 College Football Matchup Towson at Navy Matchup - Week 1
Sat, Sep 5 2026 · Week 1 · 🏟 Navy-Marine Corps Memorial Stadium Annapolis, MD · Turf · 34,000 cap
Away
VS
Home
Preseason projection — This game has not yet been played and 2026 in-season data is not yet available. Edges are based on 2025 full-season performance. Confidence will increase once in-season games are logged.
📊 Punt & Rally Projection
Towson
29
Navy
31
P&R Line Navy -2
P&R Total O/U 59
Confidence 55 Early Season
Matchup Prediction
Toss-up — no clear edge
Neither metric shows a meaningful pre-game edge in this matchup.
Momentum Control
58.4%
Lean
Game Control
76%
Navy wins
Strong
Towson 2026 Schedule
Towson's 2026 Schedule
DateMatchupSpreadTotalResultO/UCover
Sat 9/5Towson at Navy+2
Sat 9/12Towson at South Carolina+11
Navy 2026 Schedule
Navy's 2026 Schedule
DateMatchupSpreadTotalResultO/UCover
Sat 9/5Navy vs Towson-23
Sat 9/12Navy at Florida Atlantic-4
— Bye Week —
Fri 9/25Navy at UAB-14.5
Sat 10/3Navy at Air Force-1
Sat 10/10Navy vs Tulsa-5.5
Sat 10/17Navy at UTSA+2
Sat 10/24Navy vs North Texas-9.5
Sat 10/31Navy at Notre Dame+29
Sat 11/7Navy vs Temple-8.5
— Bye Week —
Sat 11/21Navy vs Memphis-1
Sat 11/28Navy at Charlotte-23
Momentum Control (CSS)
Consecutive Scoring Sequences Who builds scoring momentum? Towson Edge
Avg sequences created per game
Towson
0.00
Navy #76
0.83
Avg sequences allowed per game (lower is better)
Towson
0.00
Navy #87
0.83
Towson +0.00
CSS Edge (season-to-date)
Teams with this edge win 58.4% of games historically
Based on 2025 full season · preseason estimate
Game Control (GC)
Win Probability Dominance Who controls games start to finish? Navy Edge
Avg GC score per game (offense)
Towson #139
2.8
Navy #41
53.1
Avg GC score allowed per game (lower is better)
Towson #140
95.2
Navy #44
31.9
Navy +50.3
GC Edge (season-to-date)
Teams with this edge win 76% of games historically
Based on 2025 full season · preseason estimate
About these metrics
Advanced Stats shows matchup-adjusted factor edges (offense vs opponent defense). Combination signals — when PPA, PPO, Success Rate, and Havoc all point the same direction — have historically predicted the SU winner in 95–97% of games and the ATS winner in 82–83% of games (2021–2025, FBS vs FBS, regular season).
Impact: Advanced Stats are the best performance based metric used to predict the outcome of games.

Momentum Control (CSS) measures consecutive scoring sequences — when a team scores, holds the opponent scoreless, then scores again. Teams entering a game with a CSS edge of +1.0 or more have won 71–78% of games historically (2021–2025, FBS vs FBS).
Impact: Momentum Control is a great measure for predicting game outcome but NOT an ATS advantage, data shows this is already considered when lines are set.

Game Control (GC) measures win probability dominance — how thoroughly a team controlled the game from start to finish. Teams with a GC edge of +12 or more have won 67–76% of games historically. When both metrics agree, combined confidence is higher. When they split, treat as a lean at best.
Impact: Game Control is another great measure for predicting game outcome but NOT an ATS advantage, data shows this is already considered when lines are set.

Power Ratings are a custom-built composite of a Teams Talent, Experience & Production, Coaching & Performance Metrics. These are updated constantly with roster changes, performance once the games start for the 2026 season, injuries the team is dealing with and scheduling situations.
Impact: There are a wide range of power ratings available, we think ours is the best, you can decide for yourself